Tools are an association of items that are used to perform the various non-combat tasks involved in Spirit gameplay, such as construction and exploration, among others. Tools are generally wielded via the ⚒ Use / Attack key while they are held as the active hotbar item; though they are differentiated from weapons, whose primary use is instead to inflict damage upon enemies. Tools are also differentiated from accessories, which provide passive abilities, while tools are used proactively.
Pickaxes, axes, and hammers are tools that are essential at all stages of gameplay for their ability to precisely dismantle world tiles, like placed blocks, background walls, , or placed furniture, and convert them all to collectible inventory items for re-placement in other locations, or for other uses, such as crafting. They also double as weak melee weapons and generally inflict far less damage than actual weapons of corresponding tiers.
Other important tools include hooks, which aid travel above and below ground. Many of these tools are generally used throughout all stages of the game.
Some tools have combined functionality:
Pickaxes and Drills
Pickaxes and drills are used to free placed blocks or furniture for collection. When used on blocks, this is often referred to as "mining" or "digging". Their tier determines which types of blocks they can mine, as well as the number of hits it takes to remove each block type. Drills function identically to pickaxes, but with an alternate animation and sound effect. All tools to the right and below (and including itself) of the Gore Pickaxe are Hardmode.
Axes and Chainsaws
Axes and chainsaws are used to harvest background like , , and (Wood blocks are removed with a pickaxe/drill instead). Chainsaws function identically to axes, but with an alternate animation and sound effect. Hamaxes function as both axes and hammers. All tools to the right and below (and including itself) of the Gore Hamaxe are Hardmode.
Hammers are used to free background walls for collection, to destroy background walls which cannot be collected, to shape foreground blocks to create slopes and half-tiles, and to shape platforms. They are also used to destroy and .
Hooks are used to surmount tall obstacles and negotiate gaps, by latching and hoisting the player onto remote surfaces.
These tools cannot break tiles, but they are used in other tactical ways.
- Movement Items
| Usual Tools • Summoning Tools • Tools: |