Spirit Mod 1.4.3 overhauled the Ocean biome and Quest system, added early-Hardmode content, added two Ambient Events , introduced many quality-of-life features, and fixed many bugs.
This update was unique in the fact that it was released in a soft-launch on the Discord server exclusively, due to the mod owner Yuyutsu being gone from the internet during the two months prior to its release.
Highlights [ ]
Ocean Expansion [ ]
Added the Deep Ocean biome, a deeper segment of the normal Ocean biome
Added new Ocean generation
Quest System Overhaul [ ]
Added the new Quest Journal, a Quest menu
Quests can now be obtained by more NPCs than the Adventurer
Quests are now more dynamic, featuring branching paths and Quest categories
Early-Hardmode Content [ ]
Added new content related to the Pirate Invasion
This includes the Pirate Key /Chest , Pieces of Eight , Pirate Lobbers , and more
The Granite and Marble biomes both have Hardmode additions:
New Granite additions include GraniTec Turrets , G-Tek Components , Focus M-11 , Technobrand , G-TEK Grenades , and Vector .109
New Marble additions include the Boon system, Arachnoton , Trochmaton , Lernean Hydra , Hydra Masks , and the Oracle
Added the Vulture Matriarch , a new Mini-Boss
It spawns rarely in the Desert during Hardmode, though it can be spawned through the quest "Broodmother" as well
The boss drops the Vulture Matriarch's Golden Egg upon defeat, which grants new items when picked up
A large amount of weapons have been added to this segment of the game as well
Ashfall & Starfall Event [ ]
Ashfall is an ambient event that takes place in the Underworld.
Starfall is an ambient event involving falling stars. These differ based on where the player is.
Occultist Rework [ ]
The Occultist's visuals have been updated.
The Occultist also has new attacks instead of summoning enemies: A ground slam, homing projectiles, and white bolts.
A death animation was also added to the Mini-Boss.
Quick-Sell [ ]
Allows the player to sell items more easily.
Additions [ ]
NPCs [ ]
Added Boulder Behemoths , a new Hardmode enemy
Added Mangrove Defender , a new Hardmode enemy
Major edits and bugfixes for the Arterial Grasper : multiple can spawn, less visual bugs
Added Stymphalian Bats , Arachmaton , and Trochmaton , new Hardmode Marble enemies
Added Schools of Fish to the Ocean
Added the Pirate Lobber , a new pirate enemy
Blood Moon enemies now explode into Dreamstride Wisps , a new critter that must be caught or killed to receive Dreamstride Essence
Added the GraniTec Sentry , a new Hardmode Granite enemy
Added Groupers , a new fish critter found in the Ocean
Added Sailor Zombie , Kelp Zombie , Diver Zombie , and Trident Zombie (expert), all of which are replacements for vanilla zombies that spawn at the Ocean with unique extra drops
Added Cyberflies , a new critter that spawns in the Hyperspace Biome (also can be caught as bait )
Added Oracle , a brand new wandering NPC with an inventory that involves a brand new currency, new visual effects, a new blessing system, and more!
Added Palecrabs , Tubeworms , and Crinoids , critters found in the Deep Ocean
Added Desert Bandits and Wintry Soul , Quest enemies
Added the Noxious Slime , an improved version of the Diseased Slime . Implemented 5 sprite variants, improved AI, and greater Bismite drop chances
Added the Feral Shambler , an improved version of the Feral Hunter . Implemented new sprites and animations and new AI, as well as balancing changes
Added Luminous Prowler , a new Ocean enemy
Items [ ]
Added Vulture Matriarch drops: Sovereign Talon , Vulture Matriarch Mask , Vulture Matriarch's Golden Egg , and Tome of the Great Scavenger
Added Faerie Stars , a cheap new Star Cannon /Fallen Star ammo that can be crafted in Hardmode
Added Short and Long Fuses , accessories that change how long explosives burn for before exploding
Added Pesterfly Cane , a new magic weapon that drops at a 3.3% chance from Pesterfly .
Added Explosive Rum , a new pre-Hardmode throwing weapon
Added the Supernova , a new endgame Stardust weapon
Added the Tesla Cannon , a new endgame Vortex weapon
Added the Reality Quill , a new endgame Nebula weapon
Added Helios , a new endgame Solar weapon
Added Pieces of Eight , a new Pirate drop
Added Anime Sword
Added Caged Moonlight
Added Possessed Hammer , a new drop from Possessed Armors
Added Bottomless Healing Potion , a mimic drop
Added Four of a Kind (Ace Cards combination accessory)
Added Living Elderbark Wand
All Club charge times decreased by 10-15%
Added the Starfleet , a new Hardmode cannon
Added the Nemean Chariot , a new Marble minecart
Added Undead Warlock Staff
Added Aurora Saddle and Aurora Stag mount
Added the Ukulele , a new Hardmode accessory
Added Graveyard , a new Hardmode tome
Added Carrion , a Hardmode upgrade to Hellwing Bow
Added Sea Mandrake Sac
Added the Gastric Gusher , a drop from Bloaters
Added the Toucane , a new mid-preHM summon
Added the Warhead , a new Rocket ammo
Added the Iron Bomber , a new preHardmode rocket launcher
Added the Liberty , a new preHardmode rocket launcher
Added the Fairy Whistle , a replacement to the Overgrowth Staff
Added the Surrender Bell , a way to end any invasion sold by the Wizard
Added the Crystal Flower , an accessory found growing on cacti in the hallow
Added Technobrand , a new early Hardmode sword
Added Vector .109 , a new early Hardmode gun
Added Focus M-II , a new early Hardmode magic weapon
Added Mark of Zeus , an early Hardmode magic weapon.
Added Iokheira , an early Hardmode bow.
Added Blades of Chaos , an early Hardmode melee weapon.
Added Eleutherios , an early Hardmode accessory that trades healing potency for damage!
Driftwood
Added Small, Medium and Large Driftwood
Added Driftwood (crafting material)
Added Driftwood armor and tools
Added Driftwood Walls
Added Ambergris
Added Message in a Bottle and Raft Mount
Added First Mate
Added Lady Luck , a new Hardmode weapon
Added Sanguine Flayer , a new Crimson Mimic active summoner/tag damage drop
Added Frost Giant Belt , a new accessory for clubs dropped by skeleton vikings and as a reward for completing the "Below the Ice" Quest.
Added Magic Deck , a new magic item sold by the gambler in Hardmode.
Added Mirror Coat , a new potion that prevents Medusa's Stoned debuff
Added Captain's Cap
Added 25 new items that allow the player to place large ambient objects from Vanilla Terraria (boulders, rubble, tents, etc.)
Added Kelp Hook , a new earlygame hook
Added Bloodrite Dagger , an item that spawns in the Blood Moon (until tML 1.4)
Added Nigiri , a new sushi .
Added Steamed Mussels
Added Jade Daos , a new Hardmode Travelling Merchant ware.
Added Blade of the Dragon , a new Hardmode Travelling Merchant ware.
Added Crystal Windchimes , a rare drop from hanging crystals in the underground hallow
Added Banners for:
Added catchable items for Tubeworms and Crinoids
Added Tubeworm Bowl , Red Crinoid Terrarium , Pale Crinoid Terrarium , and Brown Crinoid Terrarium
Added G-TEK Grenade
Added Infernal Pact , a new HM accessory
Added Electric Guitar , an upgrade to the Ukulele.
Added Cursebreaker , a new Hardmode Greatsword
Added Rangefinder , a new vanity item
Added Deep Cascade Armor
Added Fiery , Venomous , and Acidic Hydra Masks
Added Opal Frog
Added Pieces of Eight
Added Pendant of the Ocean
Added Maneater Skull
Added Reef Trident
Added Sulfur Deposit
Added Urchin Lobber
Added Claw Cannon
Added Fisheye Gem , a reward from the quest Fishy Business that increases the sell price of fish by 50%
Added Bismite Grenades
Tiles [ ]
Added Pureglow , a new tile from the Hardmode Briar that completely blocks evil spread in a vertical barrier from the surface to the Underworld
Added Jade Dragon Statuette , a new placeable item found in Sky Pagodas
Added Azure Block , a decoration block crafted with Azure Gems
Added Hanging Chimes , a new underground vine-like decoration that grows in the Hallow
Added Duskwood Chest
Added Glowplate Bed , Chair , Table , Chest
Added Ocean and Deep Ocean Flora and Ambient Objects: Kelp , Glowing Plants , 5-6 Big Coral Variants, and Beachgrass
Added a Deep Ocean Ambient Object: Hydrothermal Vents
Added Aurora Monoliths , a toggleable Aurora tile
Added Briar Water Fountains
Added placeable Kelp
Added Sunken Treasure
Added Fish Lure , a placeable item that passively spawns schools of fish in nearby bodies of water
Added brand new Hardmode Chests to the Ocean, which contain the First Mate and Lady Luck
Added placeable versions of Glowing plants and Hydrothermal vents found in the Deep Ocean
Added Hyperborean Relics and Ice Deity Statue
Added Giant Manshark Statue
Added Occult Wall Scroll
Added 2 new Music Boxes
Added Music Boxes for all new music tracks except for Starfall
Added Slot Machine
Added Mussels , small tiles that spawn on wood in the Ocean, and can be cooked as food
World Generation [ ]
Overhauled Ocean Generation with Kelp, Coral, Glowing Plants, Beachgrass, and Sunken Treasure
Added a configurable option that allows the player to generate both the Arcane Tower and the Bandit Hideout in the same world (defaults to OFF)
Music [ ]
Added music for Ashfall
Added music for Starfall
Added music for the Deep Ocean
Added music for Crimson Nighttime
Added another track for Hyperspace Day
Remastered three tracks:
Aurora Borealis
Regal Tunnel (Marble Cave)
Kempt Dunes (Desert Nighttime)
Quests [ ]
Added a set of Quests for the Dryad
Added introductory Quests to find Life Crystals , etc.
Added rescue Quests for the Stylist , Bandit , and Gambler
Added a new Quest involving the search for ice relics
Added new Designer Quests that ask the player to build new items/furniture
Added over a dozen new Quest items
Added a new Quest involving the Desert and mystical treasure
Added new Quests: Ancestral Worship, Fishy Business, Bare Necessities, Blast from the Past, 5 Sanctuary Quests for the Dryad, Lights in the Sky, Below the Waves, High Tide- Glow Tide, Heart to the Cause, Beneath the Ice, Jellyfish Hunter, Sinister Sands, Wrapped Up, No Laughing Matter, Unholy Undertaking, Forsaken Relics, 4 Stylist Quests, Broodmother, Once In A...
Added a new quest for the Hardmode Marble Biome
Added a Quest for the Aurora Stag
Miscellaneous [ ]
Added a visual beam of light effect to Mining Helmets
Added a tooltip message that displays if an item has autoswing or not
Added frost breath, a visual player effect, in the Snow Biome
Town NPCs now have a frost breath effect when in the Snow Biome
Added a new biome background for the Hyperspace Biome
Added the new Infernon minimap sprite for the Infernus Skull
Config
Added a config option for fishing encounters (Mimics , Bottom Feeders )
Added a config option to disable critters spawning from Hydrothermal Vents
Added a config option for the amount of screenshake items and enemies have.
Added underwater ambience if the player is fully submerged underwater
Added a sweat effect to players when they're in the Desert
To prevent visual conflict with Terraria Overhaul, added a config to disable Leaf Fall for Briar and Calm Nights
Added new ambient particles to The Underworld and Meteorite biomes
Items now float in the Ocean
Water in the Ocean is now clearer and brighter. This is a configurable option.
The Ocean floor now has a custom Kelp Forest background.
Added the Marble Boon System alongside a new currency
The Manta Ray Mount can now briefly jump out of water
Added a natural wave/tide system for the Ocean
Changes [ ]
Bosses [ ]
Now immune to Poisoned, Venom, Blood Corruption, Blood Infusion, and Festering Wounds
Atlas and Cobbled Eyes are now immune to Venom, Poisoned, Confused, Festering Wounds, Blood Coruption, and Blood Infusion
Now despawns if too far away from a player and/or far outside of the world
Dusking and Antumbral Skulls are now immune to Shadowflame and Confused
Infernus Skulls follow the player less aggressively
Infernus Skull is now immune to On Fire and Cursed Inferno
Health increased from a base of 1,600 to 2,000
Now immune to Confused
Fixed boss glow being very offset
Now gives players normal gravity while fighting it in Space
Buffed Phase 1 damage slightly
Buffed Phase 2 damage and health slightly
Phase 2 thorn attack now happens as soon as the phase starts instead of at half health
Beholder is now immune to Confused
Reduced spawn rate by 27%
Now immune to Confused, Electrified, and On Fire!
Increased money dropped from 67 60 to 1 38 58
Now immune to all debuffs
Events [ ]
Calm Nights cannot occur during blood moons, and reduce enemy spawns to 0 in forests
Now affects the entire surface rather than just Space. It occurs less frequently as a result
Increased the Tethervolt Jelly electric damage (10 -> 30)
Increased Moonlight Preserver's damage (10 -> 25)
Jellyfish Orbiter projectiles fire much faster in Expert and have a speed range for variety
Increased the Tiny Lunazoa's projectile damage (7 -> 15)
All Mystic Moon enemies are immune to Star Flame
NPCs [ ]
Skeleton Brute
Gated to post-boss, largely buffed it
Increased the amount of money dropped (4 silver -> 30 silver)
Wooden , Iron , and Golden crate mimics now drop their respective crates instead of crate loot
Hookbats now no longer spawn in swarms
Tweaked and improved Dungeon Cube AI
Multiple Arterial Graspers can spawn at once
Deadeye Marksmen spawn less in Hardmode
Overhauled Glow Toad behavior
Antlion Assassin now no longer releases multiple dust clouds every time it's hit
Cavern Crawler and Wheezer spawn less frequently in Hardmode
Improved Blizzard Bandit hit sounds
Meteor Heads no longer kill critters in the Asteroid biome
Wandering Soul
Drastically reduced Wandering Soul spawns
Nerfed Health and KB resist
Greatly improved Spellsword's Crest AI
Increased Goblin Grenadier spawnrates
Buffed Hemophora HP
Made Chest Zombies drop chest loot 100% of the time
Floaters now drop Raw Fish 100% of the time
Implemented a cap for the number of Crimson Pustules that can spawn
Made all pre-HM Spirit Dungeon Enemies spawn less frequently post Plantera
Made the Phantom Samurai dash slightly longer
Made Yuureis teleport farther away from the player
Bloatfish
Now rarely drops Balloon Pufferfish
Now drops Iridescent shards
Mechromancer Coil Rockets now home in on the player more slowly
Immunities
Alien is now immune to Poisoned, Venom
Ancient Apostle is now immune to Poisoned, Festering Wounds, Blood Corruption, Blood Infusion, and Confused
Arterial Grasper is now immune to Confused
Astral Adventurer is immune to On Fire
Astral Amalgam is immune to Poisoned, Festering Wounds, and Confused
Blizzard Bandit is immune to Frostburn, Cryo Crush, and Chilly Grasp
Blizzard Nimbus is immune to Frostburn, Cryo Crush, Confused, and Chilly Grasp
Bloater is now immune to Poisoned, Confused
Bloatfish is now immune to Confused
Glow Toad and Glitterfly are now immune to Confused
Bottom Feeder is now immune to Blood Corruption, Blood Infusion
Crackling Core is now immune to Blood Corruption, Blood Infusion, Festering Wounds, Poisoned, and Confused
Draugr is now immune to Poisoned, On Fire, and Festering Wounds
Electric Eel is now immune to Electrified
Explosive Barrel is now immune to all debuffs
Falling Asteroid is now immune to On Fire, Poisoned, and Confused
Flesh Hound is now immune to Blood Corruption, Blood Infusion
Gladiator Spirit is now immune to Poisoned, Venom, and Confused
Gloop is now immune to Poisoned, Confused
Haunted Tome is now immune to Poisoned, Confused, On Fire, lava, Blood Corruption, and Blood Infusion
Hemophora is now immune to Poisoned
Gluttonous Devourer is now immune to On Fire, Confused
Lost Mime is now immune to Confused
Masticator is now immune to Confused
Molten Core is now immune to On Fire and Confused
Orbitite is now immune to On Fire and Confused
Phantom Samurai is now immune to all debuffs
Screech Owl is now immune to Frostburn and Confused
Shockhopper is now immune to Festering Wounds, Poisoned, Electrified, and Confused
Wandering Soul is now immune to all debuffs
Wheezer is now immune to Poisoned
Yuurei are now immune to all debuffs
Added gores and new special effects for the Gambler when she dies
Sea Mandrake has been reworked with passive AI
Numerous critters can now be damaged/killed by enemies
Hookbats now only dash toward the player if they are near the player
Blizzard Nimbus moved to Blizzards from Space, now drops Ice Sickle and Frost Staff
Cavern Bandits now drop hooks
Cystals now only spawn post boss
Buffed Arterial Grasper health and spawnrate slightly
Buffed Pokey health
Modified spawn rates for crate mimics, more common when using a crate potion
The painter now sells mysterious satchels
Items [ ]
Nerfed Coil Pistol
Increased Coil Bullet hitbox size
Buffed Staff of Ornaments
Livewire
Changed to a 1.4-style flail
It can now be wound up before being stuck to an enemywa
Time it can be stuck on to an enemy was increased to 10 seconds.
Starblade 's homing wisp now has a greater homing range
Lunazoa Staff
Lunazoa Orbiters now spawn little jellies faster and launch them at a higher velocity
Fixed a bug which prevented orbiters from properly targeting enemies
Fixed a bug with Bismite Crystal Staff which prevented its minions from properly targeting enemies
Magnet Hooks now have a brief waiting period before homing onto a tile
Sanguine Scutum damage reduction per enemy buffed from 3% -> 5%, maximum reduction buffed from 15% -> 25%
General fixes and improvements to Bloodthorn Blade
Floran Bludgeon can now be crafted with an Anvil
Adjusted the Bleeding Heart/Heartillery minion to be more accurate
Made Sorcerer's Wand projectiles move faster
Sacrificial Dagger and Shadowbreak Wand have new effects
Buffed the Bow of Ornaments
Capped to the number of skulls the Tome of Forbidden Knowledge can spawn at 8
Buffed Screaming Tome
Nerfed Eyeshot
Renamed Unfeller of Evergreens to 'Evergreen '
Frost Glyph should no longer spawn >5 icicles in multiplayer
Slightly buffed Cryolite Pickaxe
Thorn Hook can now be recast while anchored to a tile
Starflux now has a better spread that isn't as imbalanced
Shadowbreak Wand tooltip updated
Stone Armor rarity reduced to White, reduced defense by 1, made the set bonus Knockback immunity instead of the fall speed increase
Greatly buffed Omniwrench Pick Speed
Moon Jelly total health restored increased from 120 to 150, and now lists potion sickness as a debuff
Moon Jelly Donut total health restored increased from 270 to 337.5
True Hallowed Staff projectiles now go through walls, last for less time and penetrate fewer enemies to balance it out
Slightly buffed Cryolite melee damage (10 -> 12)
Buffed Wayfarer armor defense by 2 overall, increased movement speed buff to 12% overall
Renamed True Crimbine to True Harvester
Flarespark Staff now knocks enemies back less, allowing for more hits
Spore Wheezer spores can now be destroyed by projectiles
Reworked the Pigron Staff and Pigron minion
Buffed and resprited Staff of the Jade Dragon , now does Magic damage
Reworked Accursed Blade
Renamed all Duskwood items to be consistent
Duskwood walls now craftable back into Duskwood
Renamed Discharge Tubules to Discharge Tubule
Edited Tech Drive tooltip
Reworked Ethereal Butterfly Staff
Smoothed out Corpsebloom behavior
Made Brilliant Harvester play a small chime when harvesting extra gems and ore
Arcane Codex- Repulsion Zone is now no longer unusable when a field is active, instead has a small delay before you can cast again
Club Sandwich now only grants well fed for 4 seconds
Made Enchanted Leaf Glow effect also appear in the inventory
Standardized the rarity of Arcane Codex, Brilliant Harvester, Rot Scourge , Cascade Items
Improvements made to Slag Breaker
Greatly improved Sanguine Ward effect and visuals
Reworked Winter's Wake , which now converts rockets into a unique cryo rocket
Renamed Sandglobe to Sands of Time ,
Reworked Brine Barrage
Added a new recipe for Corrosive Acid
Feather Crown is now usable on the surface as well instead of only space
Locust Crook projectiles now don't immediately collide with tiles and die
Spirit Ore and Spirit Bar sell prices increased to 25 silver and 2 gold per item respectively
Added 17 of Spirit's vanity sets as rare Gambler Chest rewards
Nerfed the Adorned Bow max damage and charge rate slightly
Moved regular Sushi to be a kelp + raw fish craft
Made clubs draw in front of the player, instead of behind them
Duskwood now counts as wood for all wood-related recipes
Frigid Items
Reduced Frigid Faceplate Frigid Fragment cost (12 -> 8)
Reduced Frigid Plate cost from 14 Frigid Fragment to 9
Reduced Frigid Greaves cost from 10 Frigid Fragment to 6
Armor set now costs 23 instead of 36 fragments total
Reduced Frigid Spine cost from 10 Frigid Fragment > 9
Reduced Frigid Scepter and Frigid Javelin cost from 12 Frigid Fragment to 9
Frigid Fragments now craft Frostburn Arrows
Reduced Tiny Lunazoa max bait power to 45% instead of 75%
Nerfed the Sunbeam Staff
Improved Astral Map functionality
Increased The Blasphemer , Floran Bludgeon , Macuahuitl , and Unstable Adze base damage and max damage slightly
Macuahuitl now provides more armor penetration (buffed from 1/3 damage value to 1/2)
Granite Set Bonus cooldown reduced to 4 seconds, knockback of stomp increased
Gilded Set Bonus cooldown reduced to 5 seconds
Gilded Helmet now offers 3% movement speed
Starblade now launches projectiles every 3 swings, projectile damage has been halved
Jellynaut's Bubble defense increased to 2, critical strike chance increased to 10%
Added useTurn on all clubs [sic ]
Made Stone Fist unconsumable
Increased Bloodcourt Armor defense to 11, increased Dark Anima damage to 70
Nerfed Sanguine Glyph healing output
Assassin's Magazine now works while in the inventory
Added Donator Vanity for Spirit Mod Patrons this update: LightNovas, Meteor, Waasephi, and PixelatedFireball
Glyphs now play a tune when equipped
Significantly improved Jinxbow ammo selection, now can use any arrow from any mod
Magnet Hook no longer homes towards actuated blocks
Reworked Bubble Blaster
Reworked Blizzard's Edge
Made the Shadowflame Sword 's use sound not awful [sic ]
Raised Rabbit's Foot drop rate (from Bunnies) (1/150 -> 1/120)
Raised Sweet Throw 's drop rate (from Queen Bee) ""1/20(10)" -> "1/14(10)" [sic ]
Buffed the Quackling Staff 's fire rate and fire speed
Coiled Blade now has useTurn
Royal Khopesh now can be switched out easily
Rebalanced the synergy between the Golden Apple , Golden Shield and Medusa Shield :
Given the following formula:
(maxLife - life) / maxLife * multiplier
Each accessory has a different base multiplier, which are as follows:
Golden Apple: 15
Golden Shield: 20
Medusa Shield: 25
Packing Crates are now also destructible by striking them, breaking them provides loot
Removed Space Junk debuffs, instead made it inflict Bleeding for 5 seconds when you walk on it
Made Briar Vines sway
Made Briar Grass occasionally drop Briar Grass Seeds
Old Telescopes now display the moon phase when right clicked
Briar Grass now spreads to dirt properly
Asteroid Blocks are no long usable by the Extractinator
Durasilk Sheafs can now be placed as wall decor
Biome Maps can now be placed as wall decor
Naturally generating snow bushes may now drop Ice Berries
Naturally generating ice crystals in the Snow Biome may now drop Frigid Fragments
Fathomless Shrine Butterfly Spawning outcome may now also spawn Golden Butterflies
Sepulchre Chests now say "Cursed!" instead of "Trapped!" when cursed
World Generation [ ]
Changed Dark Sepulchre worldgen progress message
Added slopes to the Asteroid Field
Modified Fathomless Shrines to have a tile blacklist, as to not spawn over other modded content, and modified generation in order to make it look more natural
Modified Dark Sepulchres to also have the blacklist
Blood Blossom now floats in the air, no longer fails to anchor in world generation.
Music [ ]
Desert Nighttime music no longer overrides Eerie (Blood Moon music)
Fixed an issue where Spirit Biome music overlapped the Dungeon
Quests [ ]
Slayer Quests now greatly increase spawn chances for contracted enemies
Quests now have an interactive HUD
Quests now have a Custom Book Interface
Quests can now be assigned by any NPC or item
The Hornetfish Quest now has branching paths
The Hookbat Quest has now been expanded
Quests have been split into categories: Main, Forager, Slayer, Builder, Other
Added Slayer quest Lifeform Analyzer functionality
Miscellaneous [ ]
Briar Ambience
Briar is no longer as dark during nighttime and underground
Reduced rain intensity in the Briar greatly
Removed the 20% fishing skill bonus that comes from Briar perma-rain. Normal rain in the Briar still grants the bonus
Reduced how much dust Briar Vines give off
Pins now display on the minimap
Arcane Codex Zones
Added Buff Icons to show how much time is left
Buffed radius
Buff time increased to 5 seconds from 2.5
Edited water physics slightly to make ripples larger and more splash-y
The Adventurer now sells any unique Quest Reward after quest completion in order to have rewards be repeatable.
Config
Updated Spirit Config and Music Config to be more organized
Added little config icons for each config option
Reduced Hyperspace particle spawn chance and opacity
Bug Fixes [ ]
Bosses [ ]
Fixed Occultist not spawning if the EoW/BoC/Skeletron was the first boss you defeated
Fixed the afterimage of Snow Monger being off-center and in front of the sprite
Fixed Starplate Voyager displaying its death message twice
Grealty improved Moon Jelly Wizard performance in multiplayer
Events [ ]
Fixed Tide enemies not spawning in multiplayer
NPCs [ ]
Scarab Pillbug mount now properly displays player position on the minimap
Fixed Crystal Drifter , Deadeye Marksman , Screech Owl , and Blizzard Bandit spawning near Town NPC "safe zones"
Fixed Ebonkoi critters not being spawned when the item was consumed'
Less visual bugs relating to Arterial Graspers
General fixes for the Valkyrie and Cavern Bandit
Fixed Hail and Gale snail occassionally flipping sprite directions and moving in the wrong way
Fixed an issue where Moonlight Preservers fired too many Tiny Lunazoas in multiplayer
Fixed an issue where Kakamora Windglider spritesheets clipped
Multiplayer improvements for Ancient Apostle, Antlion Assassin, Arterial Grasper, Astral Adventurer, Astral Amalgam, Beholder, Blazing Rattler, Blizzard Bandit, and Bloatfish
Items [ ]
Changed "Ancient Flier Treasure Bag" to "Ancient Avian Treasure Bag "
This change was not actually implemented.
Improved Valkyrie Spirit Spear performance in multiplayer
Fixed Mango Jelly Minion targetting non-targetable npcs (Blazing Wheels, etc.)
Fixed books and pages opening for all players if one player opened them in multiplayer
Fixed a typo in 'Notes on Bismite Crystals '
Dusking's treasure bag now properly drops weapons in expert mode
Fixed Virulent Explosion exploding on the top left of an enemy rather than the center
Fixed issues with Brilliant Harvester ore/gem drops
Fixed Coiled Rod resummoning the minion on right-click
Fixed Coiled Rod summoning 2 sentries in
Fixed Jinxbow conflicting with LuiAFK endless quivers of different arrows
Fixed Shadowbreak Wand tile sheeting issue
Fixed Pop Rocks occasionally only granting Shine and not Well Fed
Fixed Gate Staff in SP and MP
Tiles [ ]
Fixed Acid Table and Shiverbark Table not counting as a table for building
Fixed Briarmoth Cage 's recipe using a Terrarium instead of a bottle
Fixed Explosive Barrels not working in multiplayer
Briar Grass turns into dirt when mined
Fixed an issue where Duskwood would merge with random tiles
World Generation [ ]
Miscellaneous [ ]
Fixed a major multiplayer bug where large amounts of unnecessary data was being transmitted, leading to multiplayer Spirit slowly 'degrading' over time and improving multiplayer performance overall
Arcane Codex Zones
Fixed all Arcane Zones not being cancellable
Fixed all Arcane Zones being right-click usable for no reason
Fixed Arcane Zone buffs not working as a means to disable zones.
Fixed Stamina Zone not applying buff
Fixed all projectiles that have an internal knockBack value between 0.2 and 0.5 having infinite pierce and no i-frames
Fixed bug where fishing up enemies would also make you fish up random items
Resprites [ ]
NPCs [ ]
Items [ ]
Tiles [ ]
Miscellaneous [ ]
Improved all Arcane Codex Zone buffs visually
Resprited Overdrive buff
Implemented a community resprite for Snow Monger's Boss Icon (Swamon) and Glyph Buffs (Saxolotl)
Removals [ ]
NPCs [ ]
Removed Acid Crawler , Antlion Rider , Bramble Burrower , Diseased Bat , Diseased Slime , Droseran Trapper , Feral Hunter , Feral Spiritualist , Gremlin , Martian Scientist , Observer , and Spitfly .
Items [ ]
Weapons and Tools [ ]
Removed Aeon Ripper , Alpha Blade , Ancient Guidance , Apocalypse , Arc-en-Ciel , Artifact Weapons , Blade of Noah , Blighted Bow , Blood Boil , Brainslug Blaster , Chlorophyte Staff , Combat Shotgun , Core Controller , Crazed Contraption , Dungeon Soul Staff , Duskwood Bow , Duskwood Sword , Earthshaker , Elendskraft , Ember Blade , Entbehrung , Famine Scepter , Festering Grimoire , Fury of the Underworld , Gore Impaler , Gore Longbow , Gore Staff , Goreligator , Heavy Pulse Rifle , Hellfire Shotgun , Hex Bow , Hydroflare , Ichor Clot , Ichor Scimitar , Light's End , Marrowrend , Mnemonic's Misfire , Necropolis Staff , Neutron Star Staff , Nosferatu , Overgrowth Staff , Pestilent Pike , Pestilent Sword , Plague Skulls , Princess' Scythe , Punnapha's Essence , Reapers Harvest , Rotting Rifle , Runic Sword , Schattenstolz , Sinister Blades , Skullfire Staff , Sky Strike , Soul Siphon , Soul Stinger , Spaz Lung , Spectral Supernova , Spineshot , Spirit Sickle , Tattered Shotbow , Terror Bark , The Crumbler , Thornwild Staff , Toxic Bottle , Turtle Staff , Venom Blade , Witherbark Staff , Withermaw , Zanbat Swords and Zeus's Lightning .
Removed Blighted Battleaxe , Duskwood Hammer , Gore Hamaxe , Gore Pickaxe , Pestilent Pummeler , Putrid Pick , Possessed Battleaxe , Runic Drill , Runic Hamaxe , Runic Pickaxe and The Tesseract .
Removed Rail-gun temporarily for later reimplementation.
Armor and Vanity [ ]
Accessories [ ]
Removed Bloodstone , Cloak of Spirit , Cloak of the Vampire , Crystal Distorter , Eura's Will , Firewall , Frigid Wind , Gauntlet of the Moon , Guardian's Arm , Guardian's Cloak , Nora's Mark , Pathogen Ward , Prismatic Lens , Silva's Soul , Sona's Determination , and Tyrina's Fury .
Ammunition [ ]
Crafting Materials [ ]
Pets [ ]
Miscellaneous [ ]