188.8.131.52 fixed many bugs, gave the Starplate Voyager increased piercing immunity, and added a couple new items.
- Reduced usetime on huskstalk staff
- Increased the brightness of the Luminous Lantern when in a vanity slot.
- Increased effective range of Marble Obelisk's rune effect.
- Increased spawnrate of Antlion Assassins
- Decreased spawnrate of Cavern Bandits.
- Decreased Glade Wraith Thornball Throwing amount and duration.
- Decreased speed of Droseran trapper projectile.
- Changed health of the Deadeye Marksman, removed contact damage.
- Changed the AI of Thornwild Summon to not cling to enemies.
- Granted the Glade Wraith the Downed Miniboss sfx.
- Granted the Starplate Voyager piercing immunity.
- Removed 20% ammo reduction from Astralite Set bonus.
- Elderbark Platforms can now be crafted back into Elderbark.
- Fixed grammatical error in Apostle Headdress.
- Fixed the recipe of Fish n' Chips.
- Fixed Pendant of the Warm Winds causing fall damage.
- Fixed Stone armor not working on Ropes.
- Fixed Vinewrath Bane will not having a healthbar in Boss Healthbar.
- Fixed Hemoglobs being transparent.
- Fixed Scarabeus flying up and despawning.
- Fixed Glade Wraith flying up and despawning.
- Fixed Frigid Javelins can not inflicting Frostburn.
- Fixed Briar Saplings not being able to be placed.
- Fixed Asteroid Chests crashing the game in MP.
- Fixed Brilliant Harvester gems disappearing when picked up.
- Fixed Cyan Solution clentaminating walls other than grass.
- Fixed Bound NPCs not being rescued in multiplayer.
- Fixed the Bottom Feeder not falling when attacking and not having a charge up time to its attack.
- Fixed Masticator Rotation Issue.
- Fixed Bloodblossom, Astralite Beacon not working in mp.
- Fixed Leather Hood not correctly increasing ranged damage by 1.
- Fixed Rogue Greaves not selling for the correct value.
- Fixed Jump Pads being able to be hammered.
- Fixed Astralite Shards being able to be bombed before the Starplate Voyager has been defeated.
- Fixed Mana Shield and Seraphim Bulwark having the chance to drop mana into negatives if a lot of damage was taken.