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1.1.3 changed a handful of things and implemented a new Town NPC and all of his items.
Additions
Changes/Bug Fixes
Nerfed the knockback resistance and spawn rates on Reach enemies.
Fixed the Starcharger not dropping from normal mode Starplate Raider .
Fixed Cogworkers and Cog Spiders spawning near houses.
Buffed Atlas ' weapons with special projectiles.
Toned down the lighting on Spirit Ice .
Gave the Essence Distorter a rarity and made it drop when broken.
Fixed a sprite issue with the Spirit Headgear .
Made Broken Hero Staves drop Post-Mechanical Bosses only.
Fixed the Spirit Potion buff not causing Spectre bolts to spawn on getting hurt.
Nerfed Diseased Bats , Diseased Slimes , and Cavern Crawlers .
Nerfed the Bismite Bow and Clatter Bow.
Lowered the Spawn Rate of Gluttonous Devourers .
Made the Hedron Staff penetrate multiple enemies before exploding.
Lowered the Ancient Flier 's projectile fire rate.
The Reach now has its own custom music.
Gave the Clatterbone armor bonus a message upon activating.
Buffed Soul Burn .
Gave items crafted from Geode a more unique theme, and made the armor a multi-class armor.
Changed the effect of the Possessed Blade.
Changed the Shadowspirit armor and Stone of Spirits Past 's effects.
Made the Spaz Lung inflict Cursed Inferno .
Gave the R'lyheian a map icon.
Rogue armor is now sold by the Rogue as apposed to being crafted.
Fixed the Bloodfire Axe's crazy axe power.
Fixed a few small grammar and spelling issues.
Mini bosses can only spawn once at a time.
Streamlined progression of items from Pre-Hardmode to Hardmode .
Made most throwing weapons have a chance to be picked up