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{{Versionbox |
{{Versionbox |
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− | | image = Death Wind IV.png |
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| Patchname = The First Hotfix |
| Patchname = The First Hotfix |
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| Release = July 7th, 2017 |
| Release = July 7th, 2017 |
Revision as of 19:09, 7 June 2018
1.0.3 | ||
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“The First Hotfix” | ||
Release date | July 7th, 2017 | |
Version chronology | ||
← Previous | Current | Next → |
1.0 | 1.01 | 1.03 |
Version History |
1.01 was the first Spirit Mod hotfix, fixing multiple issues
Changes/Bug Fixes
- Made Crimslimers spawn only in Hardmode.
- Fixed Scarabeus not despawning correctly.
- Fixed arrows and bullets not being used as ammo.
- Fixed Floran armor greatly reducing magic damage.
- Bloodshot now inflicts Blood Corruption.
- Buffed Eternity.
- Fixed Starlight Bow.
- Buffed Crimbine.
- Nerfed Bismite Sword.
- Fixed Floran Saber.
- Nerfed Bone Harpies.
- Fixed an issue where Spirit monsters would not spawn in multiplayer.
- Made Lunar Pillar spawns override Spirit Biome spawns.
- Made Ghoul Fire weapons inflict Fel Brand
- Reduced the volume of the Overseer's music.
- Fixed issues to do with the Terravore.
- Made Treasure Bags able to be opened in non-expert worlds.
- Reduced the amount of Old Leather is required to craft Leather armor.
- Buffed Old Leather spawn.
- Fixed the Probe Staff.
- Made the Silk armor able to be crafted with Platinum Bars.
- Fixed strange tooltips on some weapons.
- Fixed Atlas despawning during the day.
- Buffed the Atlas Eye's selling price.
- Nerfed the Shadow Slugger.
- Buffed the Spirit Skull.
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