1.1.2

Spirit Mod 1.1.2 was a huge update and served to introduce a new boss, a new mini-boss, over 60 new items and 14 new enemies.

Additons

 * Added the Starplate Raider and all of its drops.
 * Added the R'lyehian and all of its drops.
 * Added the Gore Magala Scale and all of the items it is an ingredient for.
 * Added many new accessories that cannot be listed due to a lack of source.
 * Added the Crazed Contraption.
 * Added a map icon for the Snow Monger.
 * Added Energized Metal.
 * Added multiple new Granite and Marble enemies, two new ores and two new sets. Namely:
 * The Granite Slime, Crackling Core, Core Bat, Valkyrie, Marble Slime and Beholder.
 * The Enchanted Granite Chunk and Ancient Marble Chunk and all of the items of which they are ingredients for.
 * Added some unknown Jungle enemies.
 * Added the Winterborn, Living Snowball and Frigid Fragments (and all of the items they are ingredients for).
 * Added Black Pearl Shards and the Diver's armor.
 * Added the Flesh Render.
 * Added a new "terra" progression line of magic weapons, namely:
 * The Putrid Staff, Bloodletter, Thornball Staff, Sea Spray, Firespark Staff, Horizon's Edge, Vessel Drainer, Hallowed Staff, True Hallowed Staff, True Horizon's Edge, True Vessel Drainer and finally the Terra Staff.

Changes/Bug Fixes

 * Fixed some grammar errors regarding The Great Awakening.
 * Fixed the Frigid Wind not disappearing upon death.
 * Fixed other minor bugs that cannot be listed due to a lack of source
 * Mechromancers now only spawn after the Eater of Worlds/Brain of Cthulhu have been defeated.
 * Nerfed the Coil armor.