1.3.1

Spirit Mod 1.3.1 served to rebalance and expand upon every boss, added a new NPC, a new mini-biome, a new event, more furniture, more music, and much more.

Additons

 * Added the Blue Moon, a Hardmode event.
 * Added the Grove and its miniboss, the Glade Wraith.
 * Added the Enchanter
 * Added Glyphs.
 * Improved the Reach.
 * Added Elderbark furniture.
 * New music for Infernon, the Ethereal Umbra and the Starplate Raider.
 * A large amount of donator items.
 * Many other items that cannot be listed due to lack of source.

Changes/Bug Fixes

 * Most sets have been buffed, with some armors gaining new set bonuses, and some weapons getting new abilities!
 * Most armor sets have received new set bonuses.
 * Almost every single boss has been changed in some way.
 * Scarabeus: No longer breaks platforms, instead fires gilded dust to prevent exploiting.
 * Vinewrath Bane: Nerfed its red needle attack.
 * Ancient Flier: Now moves faster, and shoots a special projectile in Expert Mode. To prevent the spam of Bone Harpies, a cap has been placed on his capacity to summon them.
 * Starplate Raider: Nerfed its star attacks, increased protection against piercing weapons
 * Infernon: Nerfed his projectile spam. In Expert Mode, the boss will transform into the Infernus Skull as a final form.
 * Dusking: Increased speed, power, and amount of attacks.
 * Ethereal Umbra: Greatly buffed its and the Ethereal Mirage's health.
 * Illuminant Master: Nerfed his teleportation range and his projectile spam.
 * Atlas: Buffed his speed and his projectiles.
 * Overseer: Slight damage nerfs.
 * Added special water shaders for the Spirit Biome and Reach, as well as a new shader for the Spirit Biome.
 * Resprited many items, NPCs, tiles and more.
 * Artifact Accessories now empower their respective weapons with special bonuses.
 * A mod icon for the Mod Browser.