1.0.3

1.03 was the second Spirit Mod hotfix, fixing multiple issues.

Changes/Bug Fixes

 * Made Crimslimers spawn only in Hardmode.
 * Fixed Scarabeus not despawning correctly.
 * Fixed arrows and bullets not being used as ammo.
 * Fixed Floran armor greatly reducing magic damage.
 * Bloodshot now inflicts Blood Corruption.
 * Buffed Eternity.
 * Fixed Starlight Bow.
 * Buffed Crimbine.
 * Nerfed Bismite Sword.
 * Fixed Floran Saber.
 * Nerfed Bone Harpies.
 * Fixed an issue where Spirit monsters would not spawn in multiplayer.
 * Made Lunar Pillar spawns override Spirit Biome spawns.
 * Made Ghoul Fire weapons inflict Fel Brand.
 * Reduced the volume of the Overseer's music.
 * Fixed issues to do with the Terravore.
 * Made Treasure Bags able to be opened in non-expert worlds.
 * Reduced the amount of Old Leather is required to craft Leather armor.
 * Buffed Old Leather spawn.
 * Fixed the Probe Staff.
 * Made the Silk armor able to be crafted with Platinum Bars.
 * Fixed strange tooltips on some weapons.
 * Fixed Atlas despawning during the day.
 * Buffed the Atlas Eye's selling price.
 * Nerfed the Shadow Slugger.
 * Buffed the Spirit Skull.