Weapons

Weapons are essential items used for combat against enemies, bosses and critters. Some weapons can be crafted at a Work Bench or a Pre-Hardmode Anvils / Hardmode Anvils, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Spirit has a wide variety of weapons and weapon classes, each suited to particular play styles or specific tasks.

The Spirit mod adds many new weapons and weapon subclasses to obtain and use, such as Clubs and Arcane Codexes

Most tools can also be used as weapons, despite it not being their primary purpose.

Swords
Swords are melee weapons which can be divided into 2 basic categories: shortswords and broadswords. Shortswords have very limited range, and they attack with a horizontal stabbing motion instead of an arc.


 * Pre-Hardmode Swords


 * Hardmode Swords

Clubs
Clubs are large melee weapons that can be charged to increase the damage upon release, and in some cases fully charged to cause a special effect upon release, like the Floran Bludgeon.


 * Pre-Hardmode Clubs

Yoyos
Yoyos are flail-like melee weapons that follow the player's cursor when thrown.


 * Pre-Hardmode Yoyos


 * Hardmode Yoyos

Spears
Spears are melee weapons that have a longer range than most swords, but attack with a stabbing motion. Spears also can hit targets more than once, making them especially useful for dealing with large enemies.


 * Pre-Hardmode Spears


 * Hardmode Spears

Boomerangs
Boomerangs are melee weapons that return to the player after being thrown. Together with yoyos, they provide the earliest distance attacks that benefit from melee bonuses.


 * Pre-Hardmode Boomerangs


 * Hardmode Boomerangs

Flails
Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.


 * Pre-Hardmode Flails


 * Hardmode Flails

Others
These are melee weapons that possess unique means of attack. Some also launch projectiles.


 * Pre-Hardmode Others


 * Hardmode Others

Bows
Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, most arrows do.


 * Pre-Hardmode Bows


 * Hardmode Bow

Repeaters
Repeaters are ranged weapons that fire arrows as ammunition, similar to bows.


 * Hardmode Repeaters

Guns
Guns are a type of ranged weapon that use bullets as ammo.


 * Pre-Hardmode Guns


 * Hardmode Guns

Launchers
Launchers are ranged weapons that fire rockets and similar explosive ammunition.


 * Pre-Hardmode Launchers

Throwing Weapons
These weapons act like throwable bullets - being consumed upon use. They have a chance to be retrievable when hitting a block.


 * Pre-Hardmode Throwing Weapons


 * Hardmode Throwing Weapons

Others
These are ranged weapons that possess unique means of attack.


 * Pre-Hardmode Others


 * Hardmode Others

Wands
Wands are magic weapons that are mainly used to deal damage via a projectile attack.


 * Pre-Hardmode Wands


 * Hardmode Wands

Magic Guns
Magic Guns are magic weapons that similar to guns in either shape or function.


 * Pre-Hardmode Magic Guns


 * Hardmode Magic Guns

Spell Tomes
Spell Tomes are magic weapons that take the form of tomes.


 * Pre-Hardmode Spell Tomes


 * Hardmode Spell Tomes

Others
These are magic weapons that possess unique means of attack.


 * Pre-Hardmode Others


 * Hardmode Other

Minion-Summoning Weapons
These weapons summon minions to attack enemies.


 * Pre-Hardmode Minion-Summoning Weapons


 * Hardmode Minion-Summoning Weapons

Sentry-Summoning Weapons
These weapons summon Sentries to attack enemies, though sentries don't move like Minions.


 * Pre-Hardmode Sentry-Summoning Weapons


 * Hardmode Sentry-Summoning Weapons

Arcane Codexes
Arcane Codexes are support summoning weapons that place a buffing, debuffing or distrupting zone at the target location.

Others
These are summoning weapons that possess unique means of attack.


 * Pre-Hardmode Others


 * Hardmode Others