1.1.3

1.1.3 changed a handful of things and implemented a new Town NPC and all of his items.

Additions

 * Added many new features to the Reach.
 * Expanded The Tide into Hardmode.
 * Overhauled the Rogue.
 * Added the Adventurer and all of his content.

Changes/Bug Fixes

 * Nerfed the knockback resistance and spawn rates on Reach enemies.
 * Fixed the Starcharger not dropping from normal mode Starplate Raider.
 * Fixed Cogworkers and Cog Spiders spawning near houses.
 * Buffed Atlas' weapons with special projectiles.
 * Toned down the lighting on Spirit Ice.
 * Gave the Essence Distorter a rarity and made it drop when broken.
 * Fixed a sprite issue with the Spirit Headgear.
 * Made Broken Hero Staves drop Post-Mechanical Bosses only.
 * Fixed the Spirit Potion buff not causing Spectre bolts to spawn on getting hurt.
 * Nerfed Diseased Bats and Slimes, as well as Cavern Crawlers.
 * Nerfed the Bismite Bow and Clatter Bow.
 * Lowered the Spawn Rate of Gluttonous Devourers.
 * Made the Hedron Staff penetrate multiple enemies before exploding.
 * Lowered the Ancient Flier's projectile fire rate.
 * The Reach now has its own custom music.
 * Gave the Clatterbone armor bonus a message upon activating.
 * Buffed Soul Burn.
 * Gave items crafted from Geode a more unique theme, and made the armor a multi-class armor.
 * Changed the effect of the Possessed Blade.
 * Changed the Shadowspirit armor and Stone of Spirits Past's effects.
 * Made the Spaz Lung inflict Cursed Inferno.
 * Gave the R'lyheian a map icon.
 * Rogue armor is now sold by the Rogue as apposed to being crafted.
 * Fixed the Bloodfire Axe's crazy axe power.
 * Fixed a few small grammar and spelling issues.
 * Mini bosses can only spawn once at a time.
 * Streamlined progression of items from Pre-Hardmode to Hardmode.
 * Made most throwing weapons have a chance to be picked up